AI Insights · Timothy · July 2022
Top 5 Dance Games Apps Performance in Netherlands Q2 2022
In Q2 2022, the top 5 dance games apps in the Netherlands showed varied performance in downloads, revenue, and active users, with some apps experiencing growth in specific metrics.
The performance of the top 5 dance games apps on a unified platform in the Netherlands during Q2 2022 reveals interesting trends. Data from Sensor Tower highlights the weekly downloads, revenue, and active users for these apps, providing insights into their market performance.
Just Dance Now from Ubisoft saw a steady pattern in weekly revenue, peaking at around $395 in late March and experiencing minor fluctuations throughout the quarter, ending at approximately $227 in late June. Weekly downloads ranged from a low of 320 to a high of 565, with significant spikes in late April and mid-June. The app's weekly active users ranged from around 1.0K to 1.3K, maintaining a relatively stable engagement.
Dance Clash: Ballet vs Hip Hop by Coco Play showcased consistent weekly downloads, averaging around 300-400, with a peak of 419 in late May. Revenue saw minimal activity, with a brief spike to $8 in mid-May. The app's weekly active users peaked at 1.1K in late April but gradually declined to around 549 by the end of June.
Ice Skating Ballerina, also from Coco Play, experienced a notable increase in weekly downloads, peaking at 468 in late May. Revenue showed modest gains, reaching up to $46 in late May. The app's active users saw a significant rise, peaking at 686 in early June, before settling to around 270 by the end of the quarter.
My Town - Dance School Stories from My Town Games LTD had fluctuating weekly downloads, with a high of 647 in early April. Revenue was minimal, with only two brief spikes of $8 and $9 in May and June, respectively. Active users varied, peaking at 123 in early April and gradually decreasing to around 84 by the end of June.
Pole Star! by Crazy Labs showed an interesting trend in weekly downloads, peaking at 692 in late April but gradually declining to as low as 94 by the end of June. The app had no revenue reported during this period. Weekly active users peaked at 800 in late April, followed by a gradual decline to around 310 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of top dance games apps in the Netherlands during Q2 2022. For more detailed insights, visit Sensor Tower.